Methodology


Travel-time calculation

Overview

In SeaGap, travel-time calculation is performed by approximate calculation contrived by Tomita and Kido (2022). The approximate travel-time can be speedly obtained, and its accuracy is comparable to that of a general exact travel-time. The general features of both the exact and approximate travel-time calculation are shown below; however, as for details of the travel-time calculation, please refer the above paper.

Exact travel-time calculation

Assuming a horizontally stratified sound speed structure, the shooting method is performed to calculate travel-times. In the calculation, Snell’s law in a spherical frame is considered. Using a local radius depending on latitude (Gaussian radius: Chadwell and Sweeney 2010, travel-times can simply be calculated.

The sound speed structure is expressed as a horizontally-layred structure, and a ray parameter is preserved among the layers based on the Snell's law. Optimizing the ray parameter by non-linear least squared method to minimize the supposed and calculated angular distance between a sea-surface transmitting point and a seafloor recieving point, we can obtain an accurate travel-time (TExactT_{\rm Exact}).

Approximate travel-time calculation

To calculate an approximate travel-time (TApprT_{\rm Appr}), a travel-time in a sphrical Earth without considering the acoustic-line bending (TSphereT_{\rm Sphere}). This can be easily calculated. Then, we add correction terms ff to TSphereT_{\rm Sphere}; this means TExactTAppr=TSphere+fT_{\rm Exact}{\approx}T_{\rm Appr}=T_{\rm Sphere}+f. The correction terms are expressed by 8th order polynomial functions, and these terms are optimized in advance.

CC BY-SA 4.0 Fumiaki Tomita. Last modified: July 03, 2024. Website built with Franklin.jl and the Julia programming language.